Air

Air is about manipulating electric currents to modify the atmosphere. Typically this is done to cause high amounts of electricity to manifest but it can also create vortexes in the form of tornadoes or even cause high frequency resonations.

Origins
The homeworld of Air is Magus and Air is also the second Element to be discovered. It was found in a similar manner to all other Elements by being discovered eventually by humans colonizing the planet. It was noted that most creatures on the planet exhibited some strange abilities, even to extremes such as anti-gravitational fields or electrokinesis.

Basics
More often than not the basic Air ability is to wield electricity in various forms. It's a favorable trait for a mechanic to be an Air Elementalist as well because they can work better with machines and even operate them in absence of a power supply.

Another common ability for Air users is levitation by creating a slight magnetic field about yourself and propelling about via it.

Advanced
Manipulating sound waves is where Air shines as a potent Element. Through sound, one can do many things and cause all sorts of strange effects. Usually an instrument is used as a medium for this.

Air can also strike on a sub-atomic level and has been demonstrated to be the perfect counter to the Life Element as it can create a vibration effect to destroy molecular bonding. With that destruction a Life Elementalist cannot regenerate like they typically do.

Deity
The deity class Air Elementalist is Garek, The God of Storms who is a Keld high-shaman on their native homeworld of Aegis. A very powerful Elementalist, Garek was able to successfully halt the initial human invasion singlehandedly and nearly put an end to their conquest. Ultimately, humanity was able to use subterfuge to capture the Keld's leading figure or 'highest' shaman, and with her as a bargaining chip bring about a 'peaceful' end to the war. Since then, Garek has lived in seclusion deep in Aegis' wildlands.